On January 2nd, Norman Caruso, also known as The Gaming Historian, made a post proclaiming his New Year's resolution to not purchase any new games in 2014, and instead focus on the games he owns and hasn't played. This is something I have told myself I would do before, and while it has stopped me from purchasing a few games, I've had trouble sticking to it. I'm hoping that, just as Norman suggests, if I track this online it will help keep me accountable and avoid temptation. Because I have a lot of games I need to play.
Going through it all last night, I found a total list of 48 games between my 3DS, PS3, Xbox 360, Wii, and PC that I either played a little bit of and then stopped, or simply purchased/downloaded and never touched at all. You can check the NGNY page for a complete list. I don't anticipate finishing all of them this year, but I hope to at least try out a bunch of them and get through as many as I can. I will also try to stream some of them, either on twitch.tv or hitbox.tv. 3DS games and long term RPGs not included, if there's a game you'd like to see me play by all means let me know. I will also post reviews here as I finish games.
One of the first games I want to get through is The Legend of Zelda: A Link Between Worlds, as I was really enjoying the game but hit a difficulty curve. I think I am mostly in need of upgrading my armor so that hits won't do quite as much damage. If that doesn't work, I may just have to admit that I'm not a good enough player to finish that one and move on.
I also went ahead and went through my Steam account and tried out some games I had got as part of a Humble Indie Bundle ages ago but never played:
- Aquaria - I will probably return to this one again, as I currently only gave it 15 minutes. Jak was with me and it was boring for him to watch. The first person narrative is a little silly and the swimming controls are a little difficult in tight curves but it has potential.
- Bastion - This game tells you that WASD keyboard controls are ideal for the game, but sets the game on an isometric plane, where you'll pretty much always have to move in a diagonal direction. What a terrible idea. I also have this on the Xbox, so I may try again with a controller where I can move around properly, but with a keyboard it was completely impossible.
- Gish - Speaking of poor design, wow. When I can only barely get through your tutorial and get stuck on the first level, you're doing something wrong. Jumping was impossible, as I couldn't understand what they were trying to tell me the trick to it was. Sticking to things also didn't work well at all as I would stick to the floor as much as the walls, and I was apparently supposed to jiggle the controls until it detached. Just miserable.
- Lugaru HD - It looks like a poor 3D model demo for building anthropomorphic rabbits, with only basic trees and mountains in the background. I played the tutorial before jumping into the game and the combat got increasingly more complicated. When I finally decided to just jump in, I was greeted by a poor attempt at introducing a story and clumsy 3D platforming. I won't be returning to this one.
- Super Meat Boy - This looks like a well designed platformer, great music and decent puzzles. But much like the more difficult Mario levels and Mega Man games, it's not my strongest type of game. They recommended a controller, which I didn't use, and I can see how that would help a lot. I may try again with one.
- Superbrothers: Swords and Sorcery EP - I played through the first level of this one. It took me a little bit to figure out what the game wanted me to do, but once I got the hang of it I was intrigued by the art style, music, and story. I'll definitely be continuing this one.
- World of Goo - Physics puzzles are not really my forte. I like them to an extent, but then I hit a wall and can't go any further. This game is no exception to that. I guess this is what I get for never taking physics in school.